GURPS Voodoo presents several new magic systems, but links them in what I still think is a poorly converted Initiate character class. I have been complaining since the plainest that this was a bad idea, especially since it wasn't hard to fix. Maybe that was a little optimistic, but the core of this document is my outline of how to separate the systems.
GURPS Voodoo was written by C.J. Carilla, and is copyright 1995 by Steve Jackson Games Incorporated. The Mysteries concept is based on an idea by Jeff Wilson. Thanks also to Charles Bennett, Andrew Benton, Benson Fong, Jonathan "Dataweaver" Lang, Revenant, Emily Smirle, David Summers, Jeff Wilson and John G. Wood for useful comments and ideas.