Mekton Zeta Custom Transformation Rules v2.5 by Dataweaver Modified by Lord Jobe (I didn't change the numbers, just the presentation. I also added a few new forms.) Modified further by Dataweaver (I expanded on the numbers.) The minimum cost of a form is x0.025, and the minimum cost of a native form is x0.0. Basic Form: x0.375 (x0.0 if no options are taken) Native Form: -x0.375 1.5x Flight MA x0.15 2x Flight MA x0.425 Flight Stall Speed* -x0.05 No reverse flight -x0.025 Flyer* x0.1 No Thruster Mobility -x0.05 No Gravitic Mobility -x0.05 No Wing Mobility -x0.025 Land MA Increase x0.1 for +1 MA, +x0.05 per additional +1 MA No reverse land movement -x0.025 Ground-Effect Gravitics* -x0.025 Ground-Effect Thrusters* -x0.025 Snakelike Mobility Allowed x0.025 No Wheel Mobility -x0.025 No Tread Mobility -x0.025 No Leg Mobility -x0.025 No GES Mobility -x0.025 Water MA/2 x0.1 Water MA/1 x0.15 Water Stall Speed* x0.05 Submerged Stall Speed* x0.05 No reverse water movement -x0.025 Swimmer* x0.1 Submersible* x0.275 Water-bound* -x0.05 No Hydrojet Mobility -x0.025 -MV -x0.125 per -1 MV No Head Hardpoints -x0.025 No Binder Hardpoints -x0.025 No Tail Hardpoints -x0.025 No Wing Hardpoints -x0.025 No Leg Hardpoints -x0.025 No Arm Hardpoints -x0.025 No Hands -x0.05 Turret* x0.025 Tank Turret* x0.075 Unlimited Sensors* x0.025 Additional Melee Damage x0.075 per +1K Additional Armor SP x0.125 per +1 SP Mecharider* x0.025 per +x1 Mecharider's weight Notes -Flight Stall Speed: must move at least 4 MA when flying in a gravity environment. -Flyer: Can fly without a propulsion system; base Flight MA = unmodified Land MA + 6. -Ground-Effect Gravitics: gravitics limited to a maximum of one hex above the ground. If the form has no reverse land movement, then it can't use its gravitics to move in reverse, either. -Mecharider: the riding mecha uses the mecharider's MV instead of its own. For each level of mecharider taken, the mecharider may carry its own weight once over with no movement penalties. -No Flight Mobility: the form may not use thrusters, GES, or gravitics for mobility, and cannot be a Flyer; by implication, it cannot use its wings for mobility. -Swimmer: Can move on water without a propulsion system; includes underwater environmental protection. Cannot submerge. -Submerged Stall Speed: must move at least 4 MA when submerged, or will surface. (Exception: if Water Stall Speed is also taken, then the craft will sink if it doesn't meet the Stall Speed.) -Submersible: Can move on or under water without a propulsion system; includes underwater and high-pressure environmental protection and marine sensors. -Turret: head-mounted weapons have a 360-degree arc of fire. -Tank Turret: designer's choice of head-mounted or torso-mounted weapons have a 360-degree arc of fire. -Unlimited Sensors: Sensors not mounted in the head do not suffer a penalty. -Water Stall Speed: must move at least 4 MA while in water, or will sink. -Water-bound: Cannot move out of water. Other Options ------------- -Conditional Movement is rendered almost obsolete by the Mobility Options. -Metaform Legs can also use wings and tails. -Transat Ability is restricted to any form that has 2x Flight MA, rather than being restricted specifically to the Fighter form. Transat Ability must be purchased seperately for each form that will be able to use it. -VTOL Ability is almost the same as removing Stall Speed from the form, except when dealing with a native form. Packages -------- No Arms: No Arm Hardpoints, No Hands -x0.075 No Legs: No Leg Hardpoints, No Leg Mobility -x0.05 No Wings: No Wing Hardpoints, No Wing Mobility -x0.05 No Flight Mobility: No GES Mobility, No Thruster Mobility, No Gravitic Mobility, No Wing Mobility -x0.15 Vehicle Package: No Legs, No Tail Hardpoints, No Arms, Unlimited Sensors -x0.125 Grounded: No Wing Mobility, No Wing Hardpoints, No Thruster Mobility, Ground-Effect Gravitics -x0.125 Sample Forms OFFICIAL FORMS Fighter x0.3 --------------------------------------- Basic Form x0.375 x2 Flight MA x0.425 -2 MV -x0.25 Flight Stall Speed -x0.05 No Wheel Mobility -x0.025 No Tread Mobility -x0.025 No Hydrojet Mobility -x0.025 Vehicle Package -x0.125 Gerwalk (Hybrid) x0.35 ---------------------------------------- Basic Form x0.375 x1.5 Flight MA x0.15 -1 MV -x0.125 No Wheel Mobility -x0.025 No Tread Mobility -x0.025 No Hydrojet Mobility -x0.025 Unlimited Sensors x0.025 Helicopter x0.25 ---------------------------------------- Basic Form x0.375 Flyer x0.1 No Wheel Mobility -x0.025 No Tread Mobility -x0.025 No Hydrojet Mobility -x0.025 No Binder Hardpoints -x0.025 Vehicle Package -x0.125 Tank x0.3 --------------------------------------- Basic Form x0.375 -1 MV -x0.125 Grounded Package -x0.125 No Hydrojet Mobility -x0.025 Tank Turret x0.075 +2 SP x0.25 Vehicle Package -x0.125 Submarine x0.25 ---------------------------------------- Basic Form x0.375 Water MA/2 x0.1 -2 MV -x0.25 Submersible x0.275 Water-bound -x0.05 No Wheel Mobility -x0.025 No Tread Mobility -x0.025 No Head Hardpoints -x0.025 Vehicle Package -x0.125 Boat x0.3 --------------------------------------- Basic Form x0.375 Water MA/1 x0.15 -1 MV -x0.125 Swimmer x0.1 Water-bound -x0.05 No Wheel Mobility -x0.025 No Tread Mobility -x0.025 Turret x0.025 Vehicle Package -x0.125 Auto x0.25 ---------------------------------------- Basic Form x0.375 +5 Land MA x0.3 -1 MV -x0.125 Grounded -x0.125 No Hydrojet Mobility -x0.025 No Head Hardpoints -x0.025 Vehicle Package -x0.125 Cycle x0.35 ---------------------------------------- Basic Form x0.375 +5 Land MA x0.3 Grounded -x0.125 No Reverse Ground Movement -x0.025 No Hydrojet Mobility -x0.025 No Head Hardpoints -x0.025 Vehicle Package -x0.125 Mecharider (Generic) x0.2 --------------------------------------- Basic Form x0.375 -2 MV -x0.25 No Reverse Movement -x0.075 Mechariderx5 x0.125 Unlimited Sensors x0.025 Beast x0.3 --------------------------------------- Basic Form x0.375 +2 Land MA x0.15 -1 MV -x0.125 Snakelike Mobility Allowed x0.025 No Flight Mobility Package -x0.15 No Wheel Mobility -x0.025 No Tread Mobility -x0.025 No Hydrojet Mobility -x0.025 No Hands -x0.05 +2K Melee Damage x0.15 Avian x0.35 ---------------------------------------- Basic Form x0.375 Flyer x0.1 -1 MV -x0.125 No Reverse Flight -x0.025 No Wheel Mobility -x0.025 No Tread Mobility -x0.025 No Hydrojet Mobility -x0.025 No Hands -x0.05 +2K Melee Damage x0.15 UNOFFICIAL FORMS VTOL x0.35 ---------------------------------------- Basic Form x0.375 x2 Flight MA x0.425 -2 MV -x0.25 No Wheel Mobility -x0.025 No Tread Mobility -x0.025 No Hydrojet Mobility -x0.025 Vehicle Package -x0.125 Destroid x0.45 ---------------------------------------- Basic Form x0.375 +2 SP x0.25 -1 MV -x0.125 Unlimited Sensors x0.025 Tank Turret x0.075 Grounded -x0.125 No Hydrojet Mobility -x0.025 Fish x0.475 ----------------------------------------- Basic Form x0.375 Water MA/2 x0.1 -2 MV -x0.25 Submersible x0.275 Water-bound -x0.05 No Wheel Mobility -x0.025 No Tread Mobility -x0.025 No Head Hardpoints -x0.025 No Hands -x0.05 +2K Melee Damage x0.15 Angelmecha x0.45 ---------------------------------------- Basic Form x0.375 Flyer x0.1 No Hydrojet Mobility -x0.025 Mermech x0.4 --------------------------------------- Basic Form x0.375 Water MA/2 x0.1 -2 MV -x0.25 Submersible x0.275 Water-bound -x0.05 No Leg Mobility -x0.025 No Leg Hardpoints -x0.025 Monster x0.775 ----------------------------------------- Basic Form x0.375 +2K Melee Damage x0.15 +2 SP x0.25 Amphibious Auto x0.325 ----------------------------------------- Basic Form x0.375 Water MA/2 x0.1 +2 Land MA x0.15 -1 MV -x0.125 Swimmer x0.1 Grounded -x0.125 No Head Hardpoints -x0.025 Vehicle Package -x0.125 Skycycle x0.275 ----------------------------------------- Basic Form x0.375 x1.5 Flight MA x0.15 Stall Speed -x0.05 No Wheel Mobility -x0.025 No Tread Mobility -x0.025 No Hydrojet Mobility -x0.025 Vehicle Package -x0.125 Aquasled x0.375 ----------------------------------------- Basic Form x0.375 Water MA/1 x0.15 Swimmer x0.1 Water-bound -x0.05 No Wheel Mobility -x0.025 No Tread Mobility -x0.025 No Head Hardpoints -x0.025 Vehicle Package -x0.125 Walker (Star Wars) x0.275 ----------------------------------------- Basic Form x0.375 Unlimited Sensors x0.025 +2 SP x0.25 No Binder Hardpoints -x0.025 No Tail Hardpoints -x0.025 No Arm Hardpoints -x0.025 No Hands -x0.05 No Wheel Mobility -x0.025 No Tread Mobility -x0.025 No Hydrojet Mobility -x0.025 No Flight Mobility -x0.15 No Wing Hardpoints -x0.025 Mecharider (Fighter) x0.425 ----------------------------------------- Basic Form x0.375 x2 Flight MA x0.425 Mechariderx5 x0.125 -2 MV -x0.25 Flight Stall Speed -x0.05 No Wheel Mobility -x0.025 No Tread Mobility -x0.025 No Hydrojet Mobility -x0.025 Vehicle Package -x0.125 Mecharider (Auto) x0.375 ----------------------------------------- Basic Form x0.375 +5 Land MA x0.3 Mechariderx5 x0.125 -1 MV -x0.125 Grounded -x0.125 No Hydrojet Mobility -x0.025 No Head Hardpoints -x0.025 Vehicle Package -x0.125 Mecharider (Cycle) x0.475 ----------------------------------------- Basic Form x0.375 +5 Land MA x0.3 Mechariderx5 x0.125 Grounded -x0.125 No Reverse Ground Movement -x0.025 No Hydrojet Mobility -x0.025 No Head Hardpoints -x0.025 Vehicle Package -x0.125 Mecharider (VTOL) x0.475 ----------------------------------------- Basic Form x0.375 x2 Flight MA x0.425 Mechariderx5 x0.125 -2 MV -x0.25 No Wheel Mobility -x0.025 No Tread Mobility -x0.025 No Hydrojet Mobility -x0.025 Vehicle Package -x0.125 Mecharider (Aquasled) x0.5 --------------------------------------- Basic Form x0.375 Water MA/1 x0.15 Swimmer x0.1 Mechariderx5 x0.125 Water-bound -x0.05 No Wheel Mobility -x0.025 No Tread Mobility -x0.025 No Head Hardpoints -x0.025 Vehicle Package -x0.125 Mecharider (Beast) x0.425 --------------------------------------- Basic Form x0.375 +2 Land MA x0.15 -1 MV -x0.125 Snakelike Mobility Allowed x0.025 Mechariderx5 x0.125 No Flight Mobility -x0.15 No Wheel Mobility -x0.025 No Tread Mobility -x0.025 No Hydrojet Mobility -x0.025 No Hands -x0.05 +2K Melee Damage x0.15